Video Game Trivia

videogametriviaNintendo was not the only company that was experimenting in the 16 bit era. Sega, too, tried many ideas, some successful, many less so. One of their more successful experiments was the Sega Channel. Released in 1994 and lasting until 1998, the Sega Channel was a service offered by cable companies that would plug into a Sega Genesis, which was known as the Mega Drive outside of the US. This gave the user access to a set number of games on a rotating basis, some of which were not released commercially. It also featured demos of upcoming games, Sega news, and the occasional contest. At the peak of its American popularity, a third of the population had access to it, of which 250,000 households subscribed. This was out of 2 million Genesis consoles sold in the US.

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Video Game Trivia

videogametriviaA relatively successful, if obscure, SNES add-on was called the Satellaview. Released in 1995 in Japan, this add-on received data broadcasted by satellite.

The satellite that gave the system its name was provided by a satellite radio channel called St.Giga, which was known for its experimental setup, with 24/7 ambient music provided through subscriptions. The change to more commercial fare that the Satellaview brought was risky, but turned out to be financially a good move, as at its peak there were over 200,000 Satellaview subscribers. Data was broadcasted on a schedule, where certain programs could only be downloaded at certain times of day – akin to traditional radio or TV than an on-demand system.

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Criticism of Project Learning

Olin’s goal is “to be an important and constant contributor to the advancement of engineering education in America and throughout the world,” which requires constant innovation and a willingness to spread said innovation. One of the key beliefs many people seem to hold about the advancement of engineering education is that project-based learning is essential, innovative, and even superior to traditional learning. However, I must disagree. In the course of my time here, I have found that all of my favorite classes, the ones I remember the most from, were traditional classes.

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Epic Video Game Trivia

Video game history is in a sorry state. We don’t know the release date of one of the best-selling video games.

Super Mario Brothers, for the Nintendo Entertainment System (NES), sold more than 40 million copies, including those that came with an NES. It secured Nintendo and the NES’s place in the video game market, revived video gaming in North America, and inspired generations of games and game-makers. But the exact date of its release in the United States is fuzzy, and no one is quite sure when it was. Indeed, discussion of this problem has exceeded 10,000 words on Wikipedia.

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Epic Video Game Trivia

Most of you have probably heard of the Super Nintendo Entertainment System (SNES), released in 1990 in Japan and 1991 in the United States. What you may not know is that Nintendo was also planning on releasing a CD-based attachment for the SNES in 1992 or 1993. This attachment would have resembled the Sega CD released in 1991 for the Sega Genesis (rival of the SNES) and would have allowed for larger, faster games. While the Sega CD never did particularly well, at the time Nintendo viewed it as a threat. However, Nintendo had no experience with CDs, and needed a partner company to help them out. Phillips was among the list of companies Nintendo approached for help, but unfortunately, the partnership did not work out, and Phillips released their own CD-based system, the Phillips CDi instead. The CDi was not very successful, but due to the work Phillips did with Nintendo, the CDi saw the release of a Mario game – Hotel Mario – and three Legend of Zelda games – the Wand of Gamelon, the Faces of Evil, and Zelda’s Adventure. Needless to say, without Nintendo’s direct involvement, none of these Phillips CDi games were particularly good, and none are officially acknowledged by Nintendo today.

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Olin SWE is on a Mission

At the national SWE conference in Houston this year, 3 out of 10 finalists for best posters were from Olin. Earlier this school year, Olin SWE taught several girls in Newton’s Science Club for Girls about engineering.

These activities help Olin SWE fulfill the mission of the Society of Women Engineers: to “stimulate women to achieve full potential in careers as engineers and leaders, expand the image of the engineering profession as a positive force in improving the quality of life, and demonstrate the value of diversity.” This is done through professional development, outreach, and education. As anyone can be part of this mission, members are not required to be female.

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Kennedy vs. Bielat for CD4

On October 15th, the two candidates for the 4th Congressional District in Massachusetts, Joe Kennedy (Democrat) and Sean Bielat (Republican), debated at Wellesley College. Olin is in the 4th Congressional District, and is currently represented by Barney Frank. At the end of this congressional session, he is retiring, in part because the district was redrawn after the 2010 census and now includes more conservative areas
Despite the saying that “all politics is local”, many of the issues touched on in the debate were of national significance. Both candidates reflected their party’s orthodoxy, though Bielat broke from his party in three ways: supporting certain military budget cuts, believing legislative authorization is necessary to use military force, and acknowledging that the EPA has a role in protecting the environment.

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